Network Software Engineer (C++)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Network Software Engineer (C++): Developing and optimizing networked gameplay features for Battlefield games with an accent on bandwidth efficiency, latency reduction, and server performance. Focus on analyzing netcode issues, improving responsiveness, and building resilient multiplayer systems under real-world network conditions.
Location: Hybrid at Stockholm
Company
Creative studio in Stockholm and Gothenburg, part of Battlefield Studios (, Criterion, Motive, Ripple Effect), focused on the future of the Battlefield franchise using Frostbite engine.
What you will do
- Support game teams in solving netcode-related issues.
- Analyze and optimize bandwidth and latency of networked features.
- Investigate and improve netcode areas.
- Increase responsiveness of networked gameplay.
- Extend tool-chain for analyzing and debugging network issues.
- Advise designers on building networked game features.
Requirements
- Minimum 5 years relevant work experience.
- Self-driven with strong sense of quality.
- Experience with multithreaded software development in C/C++.
- Solid understanding of client/server architectures in games.
- Knowledge of networking fundamentals: replication, authority, prediction, correction.
- Experience building performant, scalable networking in games.
- Understanding of building features resilient to packet loss and latency.
- Keen eye for responsiveness and correctness in multiplayer games.
Culture & Benefits
- Inclusive, collaborative culture fueled by passion and diversity.
- Holistic benefits: healthcare, mental well-being, retirement savings, paid time off, family leaves, complimentary games.
- Opportunities for growth, learning, and contributing to Frostbite engine.
- Work alongside leading talent in large game development community.
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