1 день назад
Middle 3D Environment Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Middle 3D Environment Artist (Gamedev): Creating, optimizing, and implementing 3D assets for game maps with an accent on photorealism and AAA standards. Focus on the PBR pipeline, high-poly photogrammetric objects, and performance optimization for real-time engines.
Location: Onsite in Tbilisi, Georgia
Company
is a QA and 3D team focused on game development and creating immersive 3D environments for millions of players.
What you will do
- Create photorealistic 3D assets that meet the standards of modern AAA projects.
- Prepare and optimize assets for game engines to ensure correct real-time performance.
- Create and configure materials, tiles, and decals.
- Work with high-poly photogrammetric objects.
- Handle performance optimization and fix visual bugs in environment assets.
Requirements
- At least 2 years of experience as a 3D artist in the game development industry.
- Proficiency in the PBR pipeline and creating optimized low-poly and high-quality high-poly assets.
- Experience using ZBrush for Hard Surface modeling.
- Skill in optimized UV mapping using overlaps and trims.
- Ability to perform bug-free map baking and advanced realistic texturing.
- English: Basic level required.
Nice to have
- Experience working on AAA projects.
- Proficiency with Unreal Engine or Unity.
- Advanced knowledge of ZBrush.
- Basic knowledge of level art and lighting.
- Formal art education.
Culture & Benefits
- Opportunity to work on real game projects from day one.
- Clear professional development path and fast growth potential.
- Supportive environment within a growing team of 200+ people.
- Commitment to equal opportunity employment regardless of background.
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