2 дня назад
Level Designer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Level Designer (Gamedev): Planning and producing levels for a Casual Extraction Shooter on mobile with an accent on terrain design and gameplay flow. Focus on creating tense spatial structures and transforming design intent into engaging player experiences.
Location: Pangyo office (South Korea)
Company
is a game development company working on a new mobile project in the casual extraction shooter genre.
What you will do
- Plan and produce levels for a Casual Extraction Shooter for mobile platforms.
- Design terrain and plan field elements to enhance gameplay.
- Create and optimize gameplay flow within the game world.
Requirements
- 5+ years of relevant experience in level design.
- Ability to incorporate design intent into levels to create engaging experiences.
- Proficiency in designing tense gameplay flows using spatial structures.
- Collaborative mindset with a willingness to share opinions and accept honest feedback.
- Commitment to iterative testing and refining to achieve high-quality results.
Nice to have
- In-depth experience playing the extraction genre.
- Experience with the entire level and map creation pipeline, from concept to implementation.
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