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3 дня назад

Technical Artist (Video Effects)

Формат работы
onsite
Тип работы
fulltime
Английский
b2
Страна
China
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

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TL;DR

Technical Artist (Video Effects): Design and develop visual effects for video editing tools with an accent on real-time rendering pipelines, shaders, and post-processing. Focus on optimizing materials for performance, prototyping with DCC tools, and scripting dynamic behaviors using Lua and JavaScript.

Location: Beijing, China

Company

hirify.global’s Design Experience supergroup builds powerful yet simple video editing tools that empower users worldwide through seamless, high-performance experiences.

What you will do

  • Design and develop visual effects including scene effects, facial effects, and post-processing pipelines
  • Build and optimize materials and shaders using hirify.global’s rendering engine
  • Collaborate with engineers and designers to deliver performant visual features
  • Prototype creative ideas with DCC tools and translate to production-ready effects
  • Write and maintain Lua and JavaScript scripts for interactive visual behaviors
  • Explore new rendering techniques and industry trends to enhance video quality

Requirements

  • Strong experience with real-time rendering pipelines, materials, shaders, and visual effects balancing quality and performance
  • Familiarity with modern rendering or game engines like Unreal Engine 5, including Blueprints and C++
  • Comfortable with scripting languages such as Lua or JavaScript for dynamic visuals
  • Experience from high-quality visual environments like 3A games, digital humans, or interactive media
  • Work on scalable systems like face customization or character creation
  • Exposure to Procedural Content Generation (PCG) and AI/AIGC workflows
  • Confident using DCC tools for prototyping and production assets
  • Effective collaboration with engineers, designers, and product teams

Nice to have

  • Knowledge of character pipelines including motion capture, animation optimization, or physics/dynamics

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