Lead Technical Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Lead Technical Artist (Unreal Engine): Leading and mentoring a team of technical artists to bridge the gap between art and engineering with an accent on scalable shader solutions and rendering performance. Focus on defining material standards, optimizing geometry and lighting, and streamlining content creation pipelines across multiple platforms.
Location: Dublin, Ireland (Hybrid or Onsite)
Company
is a global video game company publishing world-class AAA titles across multiple platforms, including brands like NBA , BioShock, and Civilization.
What you will do
- Lead and mentor a distributed team of Technical Artists, providing direction and support for professional growth.
- Collaborate with rendering engineers to create scalable and performant shader solutions for PC, console, mobile, and cloud.
- Define material standards, documentation, and best practices for global art teams.
- Own performance metrics for materials, geometry, lighting, and VFX to ensure frame-rate and memory targets are met.
- Drive research and workflows for improved rendering techniques and a streamlined content creation process.
- Contribute to and improve the existing toolset and production workflows.
Requirements
- 6-8+ years of professional game development experience.
- Proven experience managing a team of technical artists.
- Deep understanding of Unreal Engine and the Blueprint system.
- Extensive experience with PBR materials and dynamic lighting workflows.
- Strong knowledge of shader creation via node graphs, HLSL, or GL.
- Intermediate skill with Python and C++.
Culture & Benefits
- Inclusive work environment that encourages employees to "Come as You Are".
- Opportunity to work on globally recognized AAA sports and entertainment brands.
- Collaborative atmosphere within a global network of influential development studios.
- Commitment to equal opportunity and reasonable accommodations for employees.
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