обновлено 1 месяц назад
Technical Artist Intern (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist Intern (Unity/Unreal): Optimizing shaders, rendering pipelines, and developing tools for art asset management with an accent on visual performance and pipeline efficiency. Focus on bridging the gap between artistic vision and technical implementation through tool development and asset optimization.
Location: Willing to work fully from the office (WFO) at HQ
Company
is a game development studio focused on creating high-quality playable products.
What you will do
- Optimize shaders, post-processing, and rendering pipelines to support the artistic direction.
- Develop tools to facilitate the creation and management of high-quality art assets at scale.
- Assist in the optimization of art assets and visual features.
- Collaborate with artists, tech, and design teams to translate the visual vision into the final product.
Requirements
- Proficiency in game engines, specifically Unity and Unreal Engine.
- Strong technical and artistic sensibilities with a passion for problem-solving.
- Proficiency in 3D modeling software, with Blender being mandatory.
- Proactive communication skills and openness to constructive feedback.
- Must be willing to work fully from the office (WFO) at HQ.
- Able to commit to a minimum internship period of three months.
Nice to have
- Proficiency in 2D digital content creation software such as Photoshop and Illustrator.
Culture & Benefits
- Paid internship fee.
- Mentorship and learning opportunities from experienced game industry professionals.
- Networking opportunities with other interns.
- Hands-on experience in a professional game development environment.
- Access to fun internal company events.
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