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23 часа Π½Π°Π·Π°Π΄

Staff Software Engineer (Gameplay Meta, Unreal Engine)

192Β 500 - 269Β 400$
Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
US
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
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TL;DR

Staff Software Engineer (Gameplay Meta): Design and deliver robust metagame systems connecting gameplay, player identity, and progression with an accent on scalable C++ implementations in Unreal Engine and integration with backend services. Focus on building Unreal Editor tooling, in-game UI from UX specs, and ensuring long-term live service stability under high load.

Location: Mercer Island only (USA)

Salary: $192,500 - $269,400 USD + incentive compensation + equity + 401K match + medical, dental, vision insurance + PTO

Company

Developer of player-first games like League of Legends with a focus on collaborative teams and meaningful player experiences.

What you will do

  • Design and implement large-scale metagame systems including progression, social features, quests, and customization from technical design to production.
  • Integrate meta systems with core backend services and central platforms for scalable architecture and persistence across client-engine boundaries.
  • Develop extensible C++ systems and in-game UI in Unreal Engine based on UX specifications.
  • Build Unreal Editor tooling to enable designers to author and tune meta systems efficiently.
  • Address technical debt and ensure stability across client, engine, and backend in a live service environment.
  • Mentor juniors and elevate engineering quality through code reviews and design discussions.

Requirements

  • 8+ years professional software development experience
  • Professional experience with gameplay systems in Unreal Engine using C++
  • Experience building/extending Unreal Editor tooling and workflows
  • Experience implementing in-game UI from UX/product specs
  • Strong software fundamentals: data structures, algorithms, OOP, concurrency
  • Cross-functional collaboration with design, UX, production
  • Integrating client gameplay with backend/platform services

Nice to have

  • Experience with progression, social, or customization systems
  • Integrating with Player Platform or shared services
  • Familiarity with Unreal UMG, MVVM, Data Assets, Online Subsystems
  • Shipping live multiplayer/online games
  • Post-launch iteration and live ops
  • Data-driven systems for non-engineers

Culture & Benefits

  • Open PTO and flexible work schedules for work/life balance.
  • Comprehensive medical, dental, vision, life insurance, short/long-term disability.
  • 401k with company match and parental leave.
  • Player-first mission with collaborative, empowered teams.
  • Focus on craft expertise, player empathy, and inclusive environment.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’