Staff Software Engineer (Gameplay Meta, Unreal Engine)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
TL;DR
Staff Software Engineer (Gameplay Meta): Design and deliver robust metagame systems connecting gameplay, player identity, and progression with an accent on scalable C++ implementations in Unreal Engine and integration with backend services. Focus on building Unreal Editor tooling, in-game UI from UX specs, and ensuring long-term live service stability under high load.
Location: Mercer Island only (USA)
Salary: $192,500 - $269,400 USD + incentive compensation + equity + 401K match + medical, dental, vision insurance + PTO
Company
Developer of player-first games like League of Legends with a focus on collaborative teams and meaningful player experiences.
What you will do
- Design and implement large-scale metagame systems including progression, social features, quests, and customization from technical design to production.
- Integrate meta systems with core backend services and central platforms for scalable architecture and persistence across client-engine boundaries.
- Develop extensible C++ systems and in-game UI in Unreal Engine based on UX specifications.
- Build Unreal Editor tooling to enable designers to author and tune meta systems efficiently.
- Address technical debt and ensure stability across client, engine, and backend in a live service environment.
- Mentor juniors and elevate engineering quality through code reviews and design discussions.
Requirements
- 8+ years professional software development experience
- Professional experience with gameplay systems in Unreal Engine using C++
- Experience building/extending Unreal Editor tooling and workflows
- Experience implementing in-game UI from UX/product specs
- Strong software fundamentals: data structures, algorithms, OOP, concurrency
- Cross-functional collaboration with design, UX, production
- Integrating client gameplay with backend/platform services
Nice to have
- Experience with progression, social, or customization systems
- Integrating with Player Platform or shared services
- Familiarity with Unreal UMG, MVVM, Data Assets, Online Subsystems
- Shipping live multiplayer/online games
- Post-launch iteration and live ops
- Data-driven systems for non-engineers
Culture & Benefits
- Open PTO and flexible work schedules for work/life balance.
- Comprehensive medical, dental, vision, life insurance, short/long-term disability.
- 401k with company match and parental leave.
- Player-first mission with collaborative, empowered teams.
- Focus on craft expertise, player empathy, and inclusive environment.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β