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Junior Engine Programmer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
c1
Страна
Malaysia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Junior Engine Programmer (Gamedev): Work on all aspects of engine development for high-quality role-playing games with an accent on performant, robust, and maintainable code. Focus on debugging, profiling, optimizing for quality and performance targets, and contributing to reviews and documentation.

Location: Kuala Lumpur, Malaysia; full-time on-site role requiring presence in the office

Company

Larian Studios develops high-quality role-playing games, including Baldur’s Gate 3 and Divinity: Original Sin 2.

What you will do

  • Work across all aspects of game engine development.
  • Write performant, robust, and maintainable C++ code.
  • Debug, profile, and optimize code to meet quality and performance targets.
  • Contribute to code reviews, testing, and technical documentation.
  • Collaborate on experimental and iterative feature development.

Requirements

  • Proficiency in C++.
  • Experience with data-driven development.
  • Professional written and spoken English.
  • Passion for creating and playing high-quality games.
  • Availability for full-time on-site work in Kuala Lumpur, Malaysia.
  • Open-minded, collaborative approach with willingness to experiment and iterate.

Nice to have

  • Degree in computer science or software engineering.
  • Experience with modern graphics APIs, console development, SIMD programming, or low-level assembly.
  • Experience with networking, multiplayer, CPU and GPU profiling tools, multithreading, and modern hardware.

Culture & Benefits

  • International team of more than 500 employees across seven studios.
  • Open and collaborative environment where ideas are encouraged.
  • Experienced game developer management team.
  • Inclusive workplace with studio- and employee-organized activities.
  • Small-studio feel and focus on creating high-quality games informed by community feedback.

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