Senior Software Engineer, Gameplay Systems & Animation (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Software Engineer (Gameplay Systems & Animation): Design, prototype, and implement robust, scalable gameplay and animation systems for an unpublished R&D product with an accent on locomotion, movement feel, and content production workflows. Focus on evolving systems for reuse, polish, performance, and cross-disciplinary collaboration to enhance core combat experience.
Los Angeles Only, USA
Base salary range between $161,500.00 - $227,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Company
Leading game developer focused on creating player-first experiences like League of Legends.
What you will do
- Design, prototype, and implement robust, scalable gameplay and animation systems, improving reuse, polish, maintainability, and performance.
- Contribute to locomotion, movement feel, and animation-driven gameplay across multiple domains.
- Partner with animators and technical artists to enhance workflows and enable efficient content production.
- Identify technical risks and implement sustainable architectural solutions.
- Contribute to adjacent domains like combat systems, camera, or VFX integration.
- Mentor peers on animation systems, gameplay feel, and technical problem-solving.
Requirements
- 5+ years of professional experience in game development.
- 3+ years of experience developing or supporting animation systems.
- Strong C++ programming skills and solid computer science fundamentals.
- Experience working with Unreal Engine, including its animation systems.
- Experience implementing gameplay systems closely tied to animation.
- Strong debugging, optimization, and performance-tuning skills.
- Experience collaborating effectively in cross-disciplinary teams, with strong product sense and player empathy.
Nice to have
- Familiarity with Unreal Engine internals and extending or modifying engine animation systems.
- Experience improving content pipelines and animation workflows.
- Exposure to related domains such as gameplay VFX, camera systems.
- Experience working on mid-sized engineering teams in a live or in-development game environment.
Culture & Benefits
- Open paid time off policy and flexible work schedules for work/life balance.
- Medical, dental, vision, life insurance, parental leave, and 401k with company match.
- Collaborative teams empowered to bring unique perspectives, prioritizing player delight.
- Player-first mission driving all decisions in game development.
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