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2 месяца назад

Ui/Ux Designer (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Japan
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Ui/Ux Designer (Gamedev): Conceptualizing, designing, and iterating across all program features and systems for a Japanese game with top developers with an accent on UX process and usability design principles. Focus on creating intuitive player-focused mockups, user flows, and comprehensive supporting documentation.

Location: This is an in-office position at our headquarters in Tokyo.

Company

hirify.global is in production on the next iteration of the _TINY METAL_ franchise, and has additional projects in the pipeline.

What you will do

  • Create intuitive player-focused mockups, user flows, and comprehensive supporting documentation.
  • Design and directly implement user interface elements within the game engine, ensuring that the final in-game experience matches the original design vision.
  • Ensure accessibility and localization readiness within your designs.
  • Communicate a clear and concise vision of unified interface design to teams of various technical and artistic aptitude.
  • Iterate on design as required based on feedback from Design, Planning, and QA teams.
  • Advocate for ease-of-use, user experience, and product consistency.

Requirements

  • 2+ years working as a UI/UX designer in a gaming or other interactive design field.
  • Firm understanding of UX process and usability design principles.
  • Strong visual design skills and experience working closely with artists.
  • Able to work well in a cross-functional role touching on many different departments with different levels of technical expertise.
  • A strong portfolio showcasing your UI/UX work, ideally for PC/console titles.
  • Bachelor’s Degree or equivalent or 10 years working in the games industry in any capacity (Required for Japanese VISA).

Nice to have

  • Proficiency using game engines such as Unity or Unreal Engine.
  • Proficient with common design tools (ex. Figma, Affinity or Adobe Products, etc.).
  • Basic knowledge of scripting and motion design is a plus.
  • Proactive ability to provide constructive feedback and receive it effectively to iterate on designs.
  • Willingness to learn Japanese or prior language skills.

Culture & Benefits

  • Competitive base salary and twice yearly bonuses.
  • National Health Insurance and Pension support (社会保険) in Japan.
  • Japanese VISA sponsorship for foreign applicants.
  • Working hours under Japan’s Discretionary Labor System with no regular overtime.
  • Paid holidays plus public holidays, Year-end and New Year holidays, and Summer holidays.
  • Reimbursement for transportation expenses and medical checkups.

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