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2 дня назад

Lighting Td (Game Art)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
Australia
Релокация
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Lighting TD (Game Art): Creating lighting for assets, environments, and characters, collaborating with CG supervisors and art directors with an accent on achieving the required artistic style and level. Focus on solving demanding shot problems independently and understanding physically plausible lighting, shading, and lensing for high-fidelity photorealistic imagery.

Location: Must be based in / or able to relocate to be onsite in Melbourne Australia.

Company

Wētā FX celebrates diversity and believes in creating an environment where all crew feel welcomed, respected, supported, and appreciated.

What you will do

  • Create lighting for all assets, environments, and characters.
  • Work closely with the CG supervisor, CG Asset Lead, Art Directors, and Texture artists.
  • Solve demanding shot problems independently.
  • Communicate effectively, work collaboratively, and give and receive constructive feedback.
  • Maintain a resilient and constructive workspace within your team.

Requirements

  • Expert user in Katana, Maya, Houdini, or equivalent DCC packages.
  • Expert knowledge of rendering technologies such as Renderman, Arnold, V-Ray, or similar.
  • Possess an understanding of the techniques of digital cinematic lighting.
  • Understand the principals of physically plausible lighting, shading, and lensing.
  • Familiarity and understanding of complex VFX production workflows and pipeline environments including Linux.
  • Excellent written and verbal communication skills.

Nice to have

  • Experience with scripting and programming in Python, Lua, and/or C/C++ preferred.
  • Experience working in adjacent skill domains such as Shading, FX, Compositing, and Environment Layout.
  • Experience working with highly complex scenes which include natural effects simulations such as water, fire, destruction, and crowd.
  • Experience constructing physically-based shading networks in particular materialX.

Culture & Benefits

  • Diverse and inclusive environment where all crew feel welcomed, respected, supported, and appreciated.
  • Striving to build a workplace experience that’s second to none.
  • Value open minds and encourage our crew to be themselves.
  • Aim to provide a discrimination-free experience.

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