Head Of Character Art (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Head of Character Art (Gamedev): Leading the creation of original Japanese-style character artwork and illustrations with an accent on quality control, production pipeline management, and outsourcing oversight. Focus on directing artistic production for character assets, ensuring commercial-grade visual output, and managing creative teams to deliver high-quality content.
Location: Must be based in Pangyo, South Korea
Company
is a game development company known for iconic gaming titles and global content production.
What you will do
- Oversee the entire production process for Japanese subculture-inspired character artwork and illustrations.
- Maintain high artistic quality standards through rigorous inspection and feedback cycles.
- Manage production schedules and project timelines to ensure timely delivery of assets.
- Coordinate and supervise external outsourcing partners to expand production capacity.
- Lead and mentor the character art team to drive creative excellence and internal cohesion.
Requirements
- Minimum of 8 years of professional experience in character design and illustration.
- Proven ability to translate planning documents into unique, engaging character designs.
- Expertise in diverse art styles and subculture-focused content trends.
- Strong communication and leadership skills to drive team enthusiasm and project goals.
- Must be able to work onsite at the Pangyo office.
Nice to have
- Previous experience in a leadership or management role within a character art department.
- Proficiency in Adobe Photoshop for high-quality commercial illustration.
- Experience with Spine animation techniques or 3D modeling work sheets.
- Ability to work across different character scales, including SD and life-size designs.
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