TL;DR
Stylized Environment Artist (Unity): Transforming a greyboxed open-world level into a visually cohesive environment with an accent on stylized material systems and color language. Focus on optimizing geometry and lighting for low-poly flight gameplay within the Unity engine.
Location: Must be based in Europe or South America
Salary: $1,500–$2,000
Company
A small, agile development team focused on rapid prototyping and shipping original game concepts.
What you will do
- Develop and apply a consistent stylized material system across the game world.
- Establish an attractive color language and environment direction.
- Perform lighting passes to enhance atmospheric cohesion.
- Clean up geometry for improved silhouette consistency and performance.
- Maintain clean project organization within Unity.
Requirements
- Must be located in Europe or South America.
- Strong portfolio demonstrating expertise in stylized environment art.
- Proven experience working directly within Unity.
- Deep understanding of low-poly art styles and minimal-texture workflows.
- Strong eye for color, composition, and environmental polishing.
Culture & Benefits
- Opportunity to contribute to a creative, fast-paced indie game project.
- Collaborative and direct working environment.
- Flexible remote-first workflow.
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