TL;DR
Level Designer (Gamedev): Creating and polishing multiplayer PvP maps for a cross-platform arena shooter with an accent on game mechanics, balance, and spatial design. Focus on building and iterating levels within Unity, from initial prototyping and bot pathing to post-launch data-driven improvements.
Location: Remote or hybrid (offices in Yerevan, Armenia and Cyprus); Relocation package available for Armenia.
Company
A leading game development studio within the GDEV holding, creators of the successful Pixel Gun 3D, currently developing a cross-platform PvP arena shooter.
What you will do
- Design and implement multiplayer PvP maps from prototyping to final polish using Unity.
- Manage the end-to-end level design pipeline, including concept, implementation, and evaluation.
- Configure scripts, bot behavior paths, and loadouts.
- Collaborate with Art and Development teams to ensure high-quality level assets.
- Conduct playtests and analyze player feedback to optimize gameplay balance.
Requirements
- 3+ years of experience as a Level Designer, preferably in shooter titles.
- Russian language: B2 level or higher required.
- Strong proficiency in Unity and greyboxing tools (ProBuilder, Blender, 3ds Max).
- Solid understanding of PvP level design principles for mobile or PC platforms.
- Ability to analyze data and player feedback for design iterations.
Nice to have
- Experience working with shooter titles and PvE COOP modes.
- Strong knowledge of color theory and composition.
Culture & Benefits
- Official employment or remote contract options.
- Comprehensive health insurance provided in Armenia or Cyprus.
- Relocation assistance and support for residence permits.
- 21 days vacation, 3 additional days off, and full sick leave compensation.
- Professional development support for courses and conferences.
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