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Manager, Technical Art (Gamedev)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Australia
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
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TL;DR

Manager, Technical Art (Gamedev): Leading a technical art team to define and deliver the visual bar for an R&D title with an accent on rendering, lighting workflows, and engine-level integration. Focus on building scalable artist-facing tools, optimizing performance for real-time environments, and bridging the gap between artistic vision and engineering constraints.

Location: Sydney, Australia

Company

A major developer dedicated to putting players first, building next-generation features for globally recognized titles.

What you will do

  • Manage and mentor a team of technical artists, providing coaching and strategic direction.
  • Partner with Art Leadership, Environment Art, and Lighting to define and achieve visual targets.
  • Own artist-facing interfaces and rendering pipeline tools, ensuring they are intuitive and well-documented.
  • Collaborate with Engineering to evaluate performance implications and balance visual fidelity with scalability.
  • Develop and optimize asset pipelines to ensure seamless integration of lighting and rendering workflows.
  • Communicate technical risks, constraints, and opportunities to stakeholders to guide sustainable decision-making.

Requirements

  • 6+ years of professional experience as a Technical Artist in games or a related industry.
  • Extensive experience with Unreal Engine lighting, rendering, and scripting systems.
  • Proficiency in standard industry content creation tools such as Maya, 3DS Max, or Houdini.
  • Deep understanding of real-time rendering principles, lighting models, and optimization strategies.
  • Proven track record of partnering with engineers to drive engine-level changes.
  • Strong ability to translate creative requirements into production-ready technical processes.

Nice to have

  • Experience with large-scale AAA game production.
  • Expertise in modern Unreal Engine features like Lumen, Nanite, and PCG.
  • Background in performance profiling and large-team pipeline development.

Culture & Benefits

  • Flexible work schedules and open paid time off policy.
  • Paid parental leave for both primary and secondary carers.
  • Comprehensive medical insurance for employees and dependents.
  • Wellness fund and wellness programs.
  • Co-op gaming areas and play funds to deepen player empathy.
  • Learning and development opportunities.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’

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