TL;DR
Level Design Intern (Gamedev): Contributing to the creation and balancing of new puzzle levels within a live mobile game with an accent on technical level implementation and data-driven difficulty tuning. Focus on collaborating with cross-functional teams and iterating on game mechanics under the mentorship of senior design staff.
Location: Must be based in or able to commute to Barcelona, Spain (Hybrid)
Company
A global leader in interactive entertainment and part of Take-Two Interactive, developing widely popular mobile games across multiple genres.
What you will do
- Design and iterate on new levels for live puzzle games.
- Analyze performance data to rebalance levels and improve player experience.
- Collaborate with developers, designers, and artists to integrate new game mechanics.
- Receive dedicated mentorship from a Senior Designer to develop design skills.
- Provide project estimations and deliver content according to production schedules.
- Utilize internal production tools to craft and refine player journeys.
Requirements
- Current status as a student or recent graduate in Video Game Development.
- English proficiency required.
- Passion for mobile gaming, particularly in the puzzle genre.
- Experience with game editors or prototyping tools (e.g., game jams, indie projects).
- Strong organizational skills and an intuitive sense for game design.
- Ability to work in a hybrid capacity at the Barcelona office.
Nice to have
- Experience with other forms of game design (tabletop, paper design).
- Previous participation in game jams or personal indie projects.
Culture & Benefits
- Paid full-time or part-time internship opportunity.
- Access to state-of-the-art office amenities including a gym and onsite physiotherapist.
- Breakfast options and professional barista services in the new office.
- Strong focus on diversity, inclusion, and a collaborative team environment.
- Opportunities for social interaction and colleague engagement.
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