TL;DR
Experienced Gameplay Programmer (Gamedev): Responsible for complex systems across the game Stellaris, designing and implementing architectural decisions for upcoming expansions, and helping improve the codebase. Focus on technical guidance, collaboration with designers and artists, and helping junior and mid-level programmers grow.
Location: Stockholm, Sweden. Relocation will not be provided.
Salary: The salary range for this position starts at SEK 47,000 per month. The final salary will be determined based on the candidate’s relevant experience, qualifications, and overall alignment with the requirements of the role.
Company
We are a passionate team creating a living world that millions of players lose themselves in.
What you will do
- Design and implement new architectural systems for Stellaris expansions.
- Lead technical decisions within your domain and contribute to broader architectural discussions.
- Improve, refactor, and maintain existing game systems, with an eye for performance and long-term codebase health.
- Investigate and fix bugs, including complex and systemic issues.
- Profile and optimise game systems to deliver a smooth player experience.
- Collaborate closely with designers, artists and QA bringing both technical depth and design instinct to the conversation.
Requirements
- 5 or more years of professional C++ experience in game development, including on a live game with an active player base.
- Comfortable navigating and working across a large, complex codebase.
- Able to own and drive architecture decisions within your domain.
- Interest in performance and profiling.
- Strong communication skills and the ability to contribute confidently to design conversations.
- Comfortable with Git and Visual Studio.
- Good written and spoken English
Nice to have
- Familiarity with Stellaris or a general interest in grand strategy and 4X games.
- Experience working on games targeting Linux or Mac.
- Comfortable planning and tracking work in Jira or a similar tool.
Culture & Benefits
- Passionate team that genuinely cares about the games we make and the players who play them.
- The team runs on trust. We have a flat hierarchy and high autonomy.
- Programmers, designers, and artists work closely together.
- There will be people to learn from, and you will have the chance to be that for others.
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