TL;DR
Technical Artist (Game Development): Supporting artists and programmers by developing tools, pipelines, and managing performance budgets in Unreal Engine 5 for a large third-person open-world game with an accent on technical art pipeline, tool creation, and procedural system development. Focus on solving complex technical challenges in 3D graphics pipelines, automation, and collaboration across production departments.
Location: Onsite in Copenhagen, Denmark with full relocation support
Company
hirify.global is a creative game development studio with over 100 professionals focused on crafting detailed and innovative gaming experiences without crunch culture.
What you will do
- Develop tools and content using Blueprint, Python, or C++ for Unreal Engine 5
- Create and maintain pipelines between 3rd party software and Unreal Engine 5
- Audit game content and manage performance budgets in a modern 3D graphics pipeline
- Educate team members on best practices for Unreal Engine 5 game development
- Develop procedural tools and pipelines using Houdini or Unreal Engine PCG
- Manage materials and support technical aspects of the art pipeline
Requirements
- Must be willing to relocate to Copenhagen, Denmark
- Professional experience in 3D game production
- Experience with Unreal Engine 5 and tool/content development using Blueprint, Python, or C++
- Strong problem solving skills and ability to collaborate across departments
Nice to have
- Experience with Houdini and Unreal Engine PCG
- Knowledge of Unreal Engine’s material editor or HLSL
- Understanding of modern 3D graphics pipelines and performance profiling
Culture & Benefits
- Work in a friendly, collaborative environment without crunch culture
- Manage your own schedule and take responsibility for your goals
- Focus on quality and attention to detail in game development
- Full relocation support to Copenhagen
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