TL;DR
Level Designer / Game Designer (Open World Shooter): Designing and building open-world levels and environments in Unreal Engine 5 for roleplaying shooter games with an accent on meaningful exploration, missions, and combat spaces. Focus on balancing items, quests, and progression systems while also working on UI design and implementation for an immersive player experience.
Location: Remote (Worldwide)
Company
hirify.global is a European indie studio building open-world roleplaying shooter games in Unreal Engine 5 for Steam, Epic, and their own platform.
What you will do
- Design and build open world levels and environments in Unreal Engine 5.
- Create world layouts with meaningful exploration, missions, and encounters.
- Design combat spaces suitable for shooter gameplay.
- Design and balance items, loot, quests, and progression systems.
- Work on UI design and implementation for in-game menus, HUD, and player-facing systems.
- Own your work from blockout to polish, iterating based on playtester and player feedback.
Requirements
- Strong experience with Unreal Engine 5 level design tools.
- At least one commercially shipped game.
- Experience designing open world or large-scale environments in UE5, comfortable with World Partition, HLODs, and level streaming.
- Understanding of shooter-level design including cover, sightlines, and encounter pacing.
- Familiarity with RPG design principles such as quests, items, loot, and progression.
- Experience with UI design or implementation in UE5 (UMG or similar).
Nice to have
- Experience with AI navigation and encounter design.
- Background in worldbuilding or narrative design.
- Experience with game balancing and economy design.
Culture & Benefits
- Paid full-time position with revenue share on projects.
- Free VGS ULTIMATE subscription for you and your family.
- Flexible hours, focusing on delivery over online presence.
- Direct collaboration with studio leadership.
- Work in a small team with a lot of responsibility and quick iteration.
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