TL;DR
3D Artist (GameDev): Contributing to a new game by providing best-in-class 3D art, including modeling and texturing props, environments, and characters, as well as implementing assets in-engine. Focus on creating high-quality, optimized 3D assets and resolving visual issues while maintaining the project's artistic look.
Location: Hybrid, must be based in Montevideo, Uruguay.
Company
hirify.global is a mobile entertainment company with a division focused on narrative games.
What you will do
- Perform modeling and texturing of high-quality, optimized 3D environments, props, and characters.
- Work with Art Lead and Art Director to establish and maintain the visual style of 3D projects.
- Identify, troubleshoot, and resolve visual and technical issues with in-game assets.
- Develop and implement pipeline advantages to ensure efficient asset creation.
- Interface with project leads on various issues and deadlines.
- Support the tech art team with simple rigging and skinning tasks.
Requirements
- Minimum 3+ years of 3D game development experience.
- Must have worked on at least one 3D game from conception to completion.
- Mandatory: Provide a link to an online portfolio, website, or PDF showcasing recent artwork upon application.
- Complete mastery of Maya and Adobe Creative Suite.
- Experience with Substance Painter and PBR materials.
- Excellent grasp of the English language.
Nice to have
- Strong 2D concept and illustration skills.
- Rigging experience in Maya.
- Scripting experience in Maya (Mel or Python).
- Experience with ZBrush or Substance Designer.
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