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Senior Gameplay Engineer (Unity)
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TL;DR
Senior Gameplay Engineer (Unity): Driving and leading the development of high-quality games and advancing technology within the studio, with an accent on designing, programming, and implementing robust game systems. Focus on breaking down complex features, collaborating with cross-functional teams, and ensuring game release aligns with quality standards.
Location: Must be based in the US or Philippines
Company
is a company dedicated to creating fun and magical game experiences.
What you will do
- Design, program, and implement robust, scalable, and high-quality game and application systems in Unity for different platforms (mobile, console, desktop, etc.).
- Break down large, complex gameplay features into smaller components and communicate clearly the level of effort required for each component.
- Collaborate closely with design, art, and engineering to deliver polished, visually impressive, and optimized games.
- Collaborate with the production team to pinpoint technical risks, deconstruct gameplay features into user stories, and assess the project’s scope.
- Conduct code reviews, provide constructive feedback, and encourage fellow engineers to maintain a high standard of code quality.
- Provide mentorship and knowledge to less experienced engineers.
Requirements
- Bachelor’s degree in Computer Science or other similar fields.
- Minimum 5+ years of professional experience in game development using Unity.
- Strong proficiency in the C# programming language and Unity’s API.
- Solid understanding of game design principles and methodologies as well as different game programming patterns.
- Experience in working with a console experience or any liveops release.
- Ability to work with large existing codebase and learn new systems or concepts and implement them quickly and efficiently.
- Great understanding of debugging and finding solutions to complex problems.
- Comfortable working with objects in 3D space and solid understanding of individual game systems such as physics, particle effects, user interfaces, etc.
- Knows foundational knowledge of version control systems (such as git and SVN) as well as continuous integration systems (such as Jenkins and Unity Cloud).
Culture & Benefits
- Deep involvement in the design and direction of games together with designers, artists, and fellow engineers.
- Commitment to creating a diverse and inclusive environment.
- Encourages applications from all backgrounds, even if all qualifications aren't met.