TL;DR
Senior Level Designer (Blight: Survival): Designing immersive environments, world-building tasks, and creating terrain geometry for a new game with an accent on grey block layouts, systemic missions, and iterative refinement. Focus on shaping the game's vision, collaborating with Art, Design, and Narrative teams, and ensuring level design intentions are respected.
Location: Onsite in Montreal, QC, Canada
Company
hirify.global is the largest Canadian gaming studio, known for Dead by Daylight™, expanding its original IP portfolio, and providing external development services.
What you will do
- Create grey block level layouts, placing enemies, obstacles, props, rewards, and other interactive triggers.
- Playtest and refine level layouts, incorporating feedback to ensure the desired experience.
- Oversee level evolution through other disciplines, ensuring design intentions are respected towards final delivery.
- Design and implement systemic missions and encounters.
- Collaborate closely with Art, Design, and Narrative teams for cohesive world building and mission flow.
- Contribute to and create design support documentation.
Requirements
- 6+ years of game industry experience as a level designer.
- Experience with open-world games and systemic mission design.
- Strong understanding of space, flow, and pacing.
- Proficient with Unreal Engine and related tools.
- Good communication skills, both written and verbal in French and/or in English.
Nice to have
- Experience with visual scripting and sequencing tools.
Culture & Benefits
- Part of the largest Canadian gaming studio with over 1,300 employees worldwide.
- Known for its flagship multiplayer survival horror game Dead by Daylight™.
- Expanding its portfolio of original IP with multiple projects.
- Award-winning culture, recognized as one of the Best Places to Work in Canada.
- Global presence with studios in Toronto, Seattle, United Kingdom, and the Netherlands.
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