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17 часов назад

VFX Artist (Game Development)

Формат работы
hybrid
Тип работы
fulltime
Английский
b2
Страна
Denmark
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

VFX Artist (Game Development): Creating, implementing, and maintaining VFX pipelines for game projects with an accent on enhancing gameplay while ensuring performance. Focus on delivering impressive and engaging visual effects for weapons, monster destruction, and sci-fi technology, working closely with other artists.

Location: Full-time, on-site in Copenhagen. Must live in Copenhagen or within commuting distance.

Company

hirify.global is a close-knit studio based in Copenhagen, known for creating Deep Rock Galactic with a 'Co-op First' philosophy.

What you will do

  • Create, implement, and maintain VFX pipelines, including documentation, process improvements, and optimizations.
  • Deliver impressive and engaging visual effects for guns, grenades, monsters, and sci-fi technology, collaborating with the Art Director, Technical Artist, and Animator.
  • Establish, manage, and maintain a catalogue of VFX assets for consistent use and re-use.
  • Organize and prioritize workflow based on project needs, visual impact, and overall creative direction.

Requirements

  • Prior experience as a VFX Artist on game projects is a must.
  • Skilled in creating, implementing, and maintaining VFX pipelines that enhance gameplay and ensure performance.
  • Ability to create engaging VFX for weapons, monster destruction, and sci-fi technology.
  • Familiarity with Unreal Engine 5 is preferred; experience with other game engines is required.
  • Strong collaboration skills, openness to sharing ideas and feedback.
  • Practical and structured approach to VFX, with a good eye for spectacular effects that fit the game's aesthetic.

Nice to have

  • Experience with the Niagara VFX system.
  • Interests and art style leaning toward realism and science fiction.

Culture & Benefits

  • Flexible hours with optional remote work two days per month and every Friday.
  • Competitive salary with annual bonus and strong pension plan.
  • Health and dental insurance, plus paid parental and child sick leave.
  • Five weeks of vacation plus five extra days.
  • Spacious office in Gothersgade with lunch and social activities.
  • Pragmatic, fast-paced, and iterative environment valuing collaboration, experimentation, and clear communication.

Hiring process

  • Application review (CV and portfolio required, no cover letter).
  • First 30-minute interview with Art Director, Technical Artist, and Animator.
  • Short case-style question followed by a presentation during the second interview.
  • Second 1-hour interview with P&C team, Art Director, and Game Director focusing on collaboration.

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