MIDDLE HAIR GROOM ARTIST (4A GAMES)
🕹 Unknown
🧠 Middle
💰 Negotiable
⏰ Full-time
👔 Office (Malta 🇲🇹)
🦄 Description
We are looking for a skilled Hair Groom Artist to join the team and contribute to the creation of high-quality hair, fur, and fiber assets for AAA games. The role focuses on grooming creation from early concept to final in-engine implementation, while also supporting improvements to real-time technology and production pipelines.
You will collaborate closely with Character Art, Animation, Tech Art, and Programming teams to ensure characters meet both artistic vision and technical requirements, supporting the full character production pipeline through release.
🚀 Responsibilities
• Create high-quality hair and fur for characters, monsters, clothing, and accessories
• Develop groom assets from concept to final in-engine implementation
• Create PBR textures following modern real-time pipelines
• Import assets into the game engine and support integration
• Collaborate with Character Art, Animation, Tech Art, and Programming teams
• Work with outsource teams supporting external hair production
• Participate in concept and design stages, contributing visual ideas and solutions
• Ensure assets meet deformation, rigging, and animation requirements
• Support and improve tools, workflows, and production pipelines
• Create documentation and workflow guidelines when needed
📚 Required Skills
• 2+ years of AAA game development experience as a Character or Groom Artist
• Strong skills in grooming, sculpting, modeling, and texturing
• Proficiency with hair grooming tools such as XGen, Ornatrix, Houdini, or similar
• Experience with ZBrush, Substance Painter, Maya, or 3ds Max
• Strong understanding of PBR workflows and principles
• Ability to bring assets to final, polished quality
• Good understanding of animation requirements in production
• Knowledge of modern game engines, preferably Unreal Engine
• In-depth understanding of the character art production pipeline
• Ability to work independently and as part of a team
• Intermediate English
👍 Nice to Have
• Experience with version control systems such as SVN or Perforce
• Familiarity with bug-tracking tools like Jira
• Experience supporting animation pipelines
• Knowledge of real-time hair creation pipelines
• Experience with Substance Designer
• Scripting skills in Maya, 3ds Max, or external tools
• Strong eye for lighting, color, materials, and detail
• Experience with modular character systems
🍪 What we offer
• Comprehensive benefits package
• Opportunity to work on AAA game productions
• Collaborative and professional development environment
🌐
Vacancy link
#gamedev #hairartist #groomartist #characterart #unrealengine #aaa #4agames