TL;DR
Senior Level Artist (Unreal Engine): Creation and optimization of world geometry and composition for AAA game levels with an accent on artistic interpretation and technical knowledge of PBR shaders and modular workflows. Focus on adapting to specific artistic styles, balancing art quality with game engine performance, and collaborating across departments.
Location: Remote globally, with a hybrid option available in Montreal, Canada.
Company
hirify.global is a leading independent AAA games development studio with over 20 years of experience, working on multiple exciting titles including collaborations with Square Enix and Microsoft Corporation.
What you will do
- Create world geometry and composition for levels in Unreal Engine.
- Develop playable levels based on art director's vision and design needs, collaborating with lead designers.
- Rearrange existing elements into new forms and block out modules.
- Maintain production pipelines and workflows on schedule.
Requirements
- At least 3 years of experience in creating world geometry for levels.
- Experience with Unreal Engine 5.
- Ability to use PBR shaders and normal mapping.
- Strong portfolio showcasing AAA quality level art.
- Excellent knowledge of industry-standard software packages for modeling and sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Strong verbal and written English communication skills and proficiency in English is required.
Culture & Benefits
- Benefit package 100% paid by PCF, including full dental coverage.
- 4% RRSP matching before tax deductions, 100% vested on day 1 (for Canada-based employees).
- Paid week off during Winter Holidays, 20 paid vacation days, and 5 paid sick days.
- Free virtual health and mental wellbeing sessions.
- Opportunities for personal development and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
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