TL;DR
3D Animator (Game Cinematics): Creating 3D animation for game cinematics, cutscenes, and trailers with an accent on mocap based animation detailing work and performance capture based facial animation finaling. Focus on animating with custom rigs and improving tools and workflows.
Location: Full-time employment opportunity in Hungary - with home office opportunity
Company
DIGIC has been making 3D animated films for more than twenty years, winning numerous prestigious awards and creating short films for world-renowned brands.
What you will do
- Execute assigned animation or technical tasks with precision and on time.
- Solve problems independently and present creative/technical solutions.
- Actively communicate any questions or blockers using our internal production tool.
- Test new tools and workflows, and suggest improvements.
- Collaborate with other divisions to help ensure successful project delivery.
Requirements
- Minimum 2-3 years of production experience in game cinematic animation.
- General understanding of animation principles.
- Experience in mocap based animation detailing work and performance capture based facial animation finaling work.
- Confident use of Maya or other professional animation software.
- Familiarity with real-time pipelines (Unreal Engine).
- Intermediate or higher English proficiency.
Nice to have
- Experience with multiple tools (e.g., MotionBuilder).
- Experience in technical knowledge sharing or training.
- Previous experience in an international environment.
Culture & Benefits
- Work on game cinematics and cutscenes or trailers.
- An inspiring professional environment with world-class productions.
- A supportive, open-minded team and long-term career opportunities.
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