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Senior/Lead Character Technical Animator (Unity3D)
Описание вакансии
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TL;DR
Senior/Lead Character Technical Animator (Unity3D): Driving character animation systems, rigs, and automated workflows for AA and AAA mobile game projects with an accent on animation quality, responsiveness and performance. Focus on building robust rigs, implementing animation systems in Unity3D and improving DCC-to-Unity pipelines.
Location: Fully Remote
Company
is a game development company.
What you will do
- Create and maintain high-quality, gameplay-ready character animations.
- Design, build, and validate game-ready character rigs optimized for Unity3D.
- Implement animations directly in Unity3D using Animator Controllers, blend trees, state machines, and animation layers.
- Develop and maintain procedural or semi-automated animation solutions.
- Ensure animation systems are optimized for mobile platforms.
- Act as a technical reference for character animation within the team.
Requirements
- 5+ years of professional experience in game animation or technical animation.
- Proven experience working with Unity3D on shipped projects.
- Experience with mobile games or performance-constrained platforms.
- Strong Unity3D animation implementation skills.
- Fluent English and ability to collaborate in a remote, international team.
Nice to have
- Lead or mentoring experience.
- Experience with custom Unity editor tools.
- Knowledge of Houdini for procedural workflows.
Culture & Benefits
- Work on AA and AAA game projects with strong creative and technical ambition.
- Fully remote setup with core collaboration hours between 10:00 and 15:00 CET.
- Stable long-term cooperation with flexible contract options (employment or B2B).
- High impact role with real influence on character pipelines and tools.
- Experienced, collaborative, and production-driven studio culture.
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