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Lead Environment Artist (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lead Environment Artist (Unreal Engine/Gamedev): Creating and refining game environments, modular assets, lighting setups, atmospheric effects, materials, and shaders for a Japanese game with an accent on visual storytelling, scalability, and real-time performance. Focus on designing gameplay spaces, integrating and profiling assets in Unreal Engine, solving technical constraints, and mentoring junior artists.
Location: Primarily on-site at the Tokyo office, Japan
Salary: Based on qualifications and experience
Company
develops Japanese games with a small, collaborative team of experienced game industry professionals.
What you will do
- Conceptualize, create, and refine game environments that support gameplay and storytelling.
- Populate levels with props, foliage, lighting, atmospheric effects, and other assets.
- Design modular assets for scalable reuse while maintaining visual cohesion.
- Use Unreal Engine to design levels, integrate assets, and profile performance.
- Develop complex materials and shaders for surface details and visual effects.
- Collaborate with designers, programmers, and producers while mentoring junior artists and setting quality benchmarks.
Requirements
- Proven experience creating visually compelling game environments with strong composition, perspective, and spatial awareness.
- Extensive experience with Unreal Engine, including level design, asset integration, and performance optimization.
- Expertise with industry-standard tools such as Maya, Blender, Substance Suite, and ZBrush.
- Strong portfolio featuring environments, gameplay spaces, optimized levels, and high-quality props.
- Bachelor’s degree or equivalent, or 10 years of games industry experience; this qualification is required for the Japanese visa.
- Ability to work primarily on-site at the Tokyo office; visa sponsorship is available.
Nice to have
- Knowledge of modular design, LOD creation, texture atlasing, modern game development pipelines, and version control.
- Knowledge of current real-time rendering and environment art trends.
- Pre-existing Japanese language skills or willingness to learn.
Culture & Benefits
- Full-time employee and contract worker arrangements are available, both with a six-month probationary period.
- Working hours are 10:00–19:00, with core hours from 11:00–16:00.
- Paid vacation, national holidays, seasonal holidays, family-related leave, and other statutory leave.
- Transportation reimbursement, medical checkups, retirement allowance, insurance coverage, and performance bonuses for full-time employees.
- Support for Japanese lessons, museums, lectures, seminars, certifications, and examination fees.
- No dress code or restrictions on hairstyle and hair color; English is spoken by many team members.
Hiring process
- Submit a resume or CV, portfolio, and documentation of relevant qualifications and referrals.
- Art-related applicants must provide a viewable portfolio website or data-sharing link.
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