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5 месяцев назад

Realtime Lighting Technical Director (GameDev)

Формат работы
remote (только USA)
Тип работы
project
Грейд
middle/senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Realtime Lighting Technical Director (GameDev): Responsible for developing and implementing high-quality lighting within Unreal Engine to achieve photorealistic or stylized looks, collaborating with cross-functional teams. Focus on optimizing lighting setups for real-time rendering, troubleshooting technical lighting challenges, and maintaining high levels of detail and realism under production deadlines.

Location: Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship.

Company

hirify.global is an artist-led, Academy Award–winning independent studio redefining global storytelling across film, television, and gaming.

What you will do

  • Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine.
  • Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials.
  • Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs.
  • Collaborate with other departments to ensure seamless integration of CG elements.
  • Troubleshoot and resolve technical lighting challenges to maintain production efficiency.
  • Maintain a high level of detail and realism while meeting production deadlines.

Requirements

  • 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials.
  • Strong proficiency in Unreal Engine 5’s lighting and rendering workflows.
  • Virtual Art Department Experience.
  • Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions.
  • Understanding of physically based rendering (PBR) workflows and real-time shading.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.

Nice to have

  • Familiarity with Unreal Engine’s Blueprints and material system.
  • Experience with scripting languages such as Python or Blueprint scripting.
  • Experience with compositing software (Nuke).
  • Experience with Arnold (Houdini, Maya).
  • AAA gaming experience.
  • Houdini / USD skills.

Culture & Benefits

  • Temporary position with possibility of extension based on project needs.
  • Expression of Interest role.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.

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