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1 день назад

Character Technical Artist (Game Development)

9 277 - 13 907$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Character Technical Artist (Game Development): Create and maintain rigging and animation toolsets, modules, and workflows for a new unannounced title with an accent on character pipelines, processes, and technical implementations. Focus on collaborating with artists and animators to deliver high-quality game vision and solving technical problems related to combat design, animation, and character art.

Location: Must be based in the US, inferred from US-specific benefits such as 401(k) and health insurance offerings.

Salary: $57.98–$86.92 USD hourly

Company

hirify.global is a global leader in entertainment, recognized for the PlayStation brand and acclaimed PlayStation Studios software titles like God of War.

What you will do

  • Create and maintain rigging and animation toolsets, modules, and workflows.
  • Develop DCC side tools to assist in producing Engine side content.
  • Research, define, extend, and maintain character pipelines, processes, and workflows.
  • Collaborate with character artists and animators to achieve the highest quality game vision.
  • Identify and solve technical problems through robust implementations.
  • Engage in broader game production challenges related to combat design, animation, and character art.

Requirements

  • 5+ years of professional experience in computer-generated art.
  • Intimate knowledge of Maya and strong understanding of its rigging tools.
  • Deep knowledge of rigging and animator workflows.
  • Ability to design and architect workflow/pipelines and work effectively with engineers.
  • Proficiency in applying linear algebra, geometry, and vector math to solve rigging and animation problems.
  • Expertise in Python, PyQt, PySide, and/or C++ for programming in Maya.

Nice to have

  • Knowledge in IK, Animation Blending, and/or game engines process data (quaternions, matrices).
  • Familiarity with other DCCs like Houdini, Unreal, or Wrap3D.
  • Well-versed in human and animal anatomy and keen eye for proper form/deformation.
  • Knowledge of Machine Learning, CNNs, or Linear Regression.

Culture & Benefits

  • Work with the award-winning team that created God of War at Santa Monica Studio.
  • Join an inclusive environment that empowers employees and embraces diversity.
  • Access to medical, dental, and vision benefit offerings.
  • Sony is an Equal Opportunity Employer and Fair Chance employer.
  • Opportunity to join a growing global team with a passion for innovation, technology, and play.

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