Назад
Company hidden
ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ 26 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄

Lead Lighting Artist

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
c1
Π‘Ρ‚Ρ€Π°Π½Π°
Finland
РСлокация
Finland
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
/
TL;DR
Lead Lighting Artist (AAA Game Development): Leading real-time lighting for PC and console games with an accent on physically based rendering, lighting pipelines, and artistic consistency. Focus on mentoring the lighting team, optimizing rendering performance and memory usage, troubleshooting lighting issues, and collaborating on gameplay, cinematic, and graphics features.

Location: Helsinki, Finland; permanent full-time position based onsite

Company

Award-winning Finnish game studio creating high-quality AAA titles with a strong focus on gameplay, technical excellence, narrative, and distinctive audiovisual presentation.

What you will do

  • Supervise and mentor the lighting team while supporting professional growth and team cohesion.
  • Define lighting targets, best practices, workflows, and pipelines for internal and external teams.
  • Create and review lighting for game levels and cinematics, maintaining consistent artistic quality across the project.
  • Collaborate with Art, Technical Art, Graphics Programming, Production, QA, and other departments.
  • Manage lighting tasks, bugs, priorities, assignments, and performance reviews.
  • Troubleshoot rendering and performance issues while optimizing lighting for technical budgets.

Requirements

  • Shipped at least one PC or console title as a Lead Lighting Artist.
  • 8+ years of AAA game development experience for PC and/or console.
  • Expert knowledge of real-time lighting techniques and physically based rendering.
  • Strong experience with node-based lighting shaders and scripting for lighting interactions.
  • Understanding of how lighting supports gameplay, storytelling, and mood, with a strong eye for aesthetics, color theory, and composition.
  • Fluent written and verbal English; ability to work onsite in Helsinki, Finland.

Nice to have

  • Experience with Unreal Engine or a proprietary AAA engine.
  • Background in cinematic lighting or photography.
  • Experience with global illumination and ray tracing systems.

Culture & Benefits

  • Nordic work-life balance with time and support for personal and professional development during work hours.
  • Competitive salary, benefits, and healthcare.
  • Tailored immigration and relocation package for settling in Finland.
  • State-of-the-art studio facilities in central Helsinki.
  • Flexible, open, collaborative, inclusive, and supportive work environment.
  • Access to PlayStation Studios collaboration, games, tools, and ambitious projects.

Hiring process

  • Interviews begin immediately.
  • Background checks are conducted at the offer stage.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’