TL;DR
Unreal 5 Technical Animator / Animation Engineer (GameDev): Develop and optimize runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5, integrating motion-capture data, procedural blending, and AI-driven animation technology. Focus on building and refining Animation Blueprints, Control Rigs, and custom AnimGraph nodes, ensuring lifelike character motion, and optimizing animation graphs to meet 60 FPS / 4K console targets.
Location: Hybrid / Remote, with a preference for Montreal, Quebec, Canada
Company
hirify.global is developing a next-generation UFC-style fighting game.
What you will do
- Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
- Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
- Implement AI-driven animation blending using technologies like Motion Matching, PFNN, and Neural State Machine.
- Collaborate with animators to integrate mocap data into procedural runtime systems.
- Develop contact-aware IK with Chaos Physics integration and extend Unreal’s Pose Search and Motion Warping systems.
- Establish efficient mocap to runtime pipelines, integrate animation debugging tools, and optimize animation graphs for console targets.
Requirements
- 8+ years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
- Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
- Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
- Experience with motion-capture data cleanup, retargeting, and runtime blending.
- Proven track record in real-time character animation for action, sports, or fighting titles.
- Strong math foundation (linear algebra, quaternions, kinematics).
Nice to have
- Experience with animation development on combat fighting games.
- Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
- Experience using ONNX Runtime or UE Neural Network Inference Plugin.
- Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
- Proficiency in Python / C# tool scripting for animation pipelines.
- Shipped title experience on PS5 / Xbox Series X / PC.
Culture & Benefits
- Contribute to code reviews and documentation.
- Opportunity to mentor junior engineers.
- Collaborate with combat design, animation, and physics teams.
- Partner with Gameplay Engineering to expose animation parameters to combat logic.
- Support Design in defining move lists and animation data structures.
- Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
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