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2 дня назад

Unreal 5 Technical Animator / Animation Engineer (GameDev)

Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Unreal 5 Technical Animator / Animation Engineer (GameDev): Develop and optimize runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5, integrating motion-capture data, procedural blending, and AI-driven animation technology. Focus on building and refining Animation Blueprints, Control Rigs, and custom AnimGraph nodes, ensuring lifelike character motion, and optimizing animation graphs to meet 60 FPS / 4K console targets.

Location: Hybrid / Remote, with a preference for Montreal, Quebec, Canada

Company

hirify.global is developing a next-generation UFC-style fighting game.

What you will do

  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending using technologies like Motion Matching, PFNN, and Neural State Machine.
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK with Chaos Physics integration and extend Unreal’s Pose Search and Motion Warping systems.
  • Establish efficient mocap to runtime pipelines, integrate animation debugging tools, and optimize animation graphs for console targets.

Requirements

  • 8+ years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
  • Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Strong math foundation (linear algebra, quaternions, kinematics).

Nice to have

  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Culture & Benefits

  • Contribute to code reviews and documentation.
  • Opportunity to mentor junior engineers.
  • Collaborate with combat design, animation, and physics teams.
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.

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