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Principal/Lead Engineer (Simulation Game)
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Описание вакансии
Текст:
TL;DR
Principal/Lead Engineer (Game Development): Leading technical strategy and execution for a simulation game with an accent on rapid prototyping, scalable architecture, and pipeline development. Focus on balancing velocity with stability, empowering creative iteration, and ensuring cohesive, player-focused game experiences.
Location: Remote (must be located within a UK/EU timezone)
Company
is developing imaginative and replayable simulation games that connect with players.
What you will do
- Lead engineering for the game, turning design vision into reality.
- Own the game's technical roadmap from prototyping to production-ready pipelines.
- Decide where to build, buy, outsource, or adopt new technologies, prioritizing momentum and long-term leverage.
- Establish and maintain technical infrastructure and workflows (e.g., source control, build pipelines).
- Recruit and manage a small, world-class engineering team (3-4 hires anticipated).
- Foster healthy collaboration across Design, Art, and Production teams.
Requirements
- Proven experience as a Technical Director, Lead, or Principal Engineer on shipped games, ideally in the simulation genre.
- Background in Unreal, with deep understanding of scalable, systemic architectures.
- Expertise in rapid prototyping, optimization, and live iteration workflows.
- Comfortable leading small teams and mentoring across disciplines.
- Pragmatic approach to technology, focusing on what moves the game forward.
- Passion for simulation games and a drive to turn tech excellence into player delight.
- Located within a UK/EU timezone.
Culture & Benefits
- 2-week company summer break.
- 2-week winter break to rest and recharge.
- Additional normal holiday allowance.
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