TL;DR
Senior Project Manager (Game Development): Leading and coordinating planning and delivery across design, engineering, art, audio, QA, and publishing teams for a narrative-driven game with an accent on maintaining project roadmaps, schedules, and milestone plans. Focus on tracking progress, anticipating bottlenecks, and ensuring seamless communication and release readiness for a highly anticipated game.
Location: Remote (Massachusetts, USA)
Salary: $120,000–$150,000 per year
Company
hirify.global is a self-publishing game development studio founded by Ken Levine, focused on creating narrative-driven experiences rooted in immersive world building and gameplay.
What you will do
- Lead and coordinate planning and delivery efforts across design, engineering, art, audio, QA, and publishing teams.
- Collaborate with team leads and studio leadership to build and maintain project roadmaps, feature schedules, and milestone plans.
- Track progress on key deliverables, anticipate bottlenecks, surface risks, and drive proactive solutions.
- Run daily standups, sprint planning sessions, milestone reviews, and retrospectives.
- Manage build schedules and release readiness, including certification timelines, QA coordination, and launch preparedness.
- Serve as a point of contact between cross-functional teams, ensuring goals and expectations are clearly aligned.
- Support the studio's development culture by continuously improving workflows, documentation, tooling, and communication processes.
- Assist with vendor and partner coordination, including platform holders, localization teams, and other external contributors.
Requirements
- 4+ years of experience as a Project Manager, Producer, or Program Manager in the game industry or a closely related field.
- Mastery experience with Jira.
- Familiarity with Unreal Engine (4 or 5) and version control systems (e.g., Perforce, Git).
- Strong understanding of game development workflows, pipelines, and production challenges.
- Experience managing complex projects with multiple teams and overlapping dependencies.
- A proactive, adaptable mindset with strong follow-through and problem-solving instincts.
- Excellent verbal and written communication skills, with a focus on clarity and alignment.
- Ability to thrive in a small, fast-moving, hands-on team environment.
- A passion for games and an interest in participating across the full game development lifecycle.
Nice to have
- Experience with live game operations, release pipelines, or patch scheduling.
- Familiarity with console and platform certification (Xbox, PlayStation, Steam, etc.).
- Exposure to publishing or marketing workflows, including community management and storefront coordination.
- Interest in improving team efficiency through tooling, automation, or workflow optimization.
Culture & Benefits
- Comprehensive medical, dental, vision, and basic life insurance coverage.
- 14 paid holidays per calendar year.
- Paid vacation time (ranging from 15 to 25 days) or eligibility to participate in a discretionary time off program.
- Up to 10 paid sick days per calendar year.
- Paid parental and compassionate leave.
- Wellbeing programs for mental health and other wellness support.
- Family planning support through Maven.
- Commuter benefits and reimbursements for fitness-related expenses.
- Eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Hiring process
- Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative.
- Interviews and job offers are conducted only through official Ghost Story email addresses, not third-party messaging apps.
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