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10 часов назад

Tools & Pipeline Tech Art Intern (Gamedev)

21 - 25$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Tools & Pipeline Tech Art Intern (Gamedev): Contributing to active AAA game projects by acquiring skills in industry-standard tools like Unreal Engine, Maya, and Python with an accent on technical design documentation, implementation, iteration, and polish. Focus on using performance profiling tools to identify GPU, CPU, and memory concerns and support optimization recommendations.

Location: Hybrid - San Carlos, CA. Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding. The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date and will vary based on assigned team and project needs. Legal eligibility to work in the United States required.

Salary: $21-25 per hour, plus a stipend to help with expenses during the duration of the program.

Company

hirify.global is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises.

What you will do

  • Acquire essential skills using industry-standard tools, software and scripting languages such as Unreal Engine, Maya, Blender and Python.
  • Participate in the technical art development process on a small, mentored project -- moving from proposal and prototype through technical design documentation, implementation, iteration, and polish.
  • Use performance profiling tools such as Unreal Insights to identify GPU, CPU, and memory concerns and then distribute optimization recommendations to the team to support performance goals.
  • Support more senior technical artists with building and refining tools and/or pipelines, troubleshooting issues with ingesting source content into the engine, reducing content debt through automation, and keeping documentation up to date.
  • Enhance your understanding of advanced game development technology, focusing on Unreal Engine.

Requirements

  • Enrolled as a college Junior or Senior (seniors should have graduated in Fall/Winter 2025 or graduating in Spring 2026).
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026).
  • Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding.
  • Legal eligibility to work in the United States.
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio or GitHub.

Nice to have

  • Portfolio demonstrating foundational technical art skills, including video recordings that demonstrate tools and pipelines created for Maya, Blender, Unreal Engine, or similar environments, and code examples in Python, C++, or another relevant language.
  • Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects that show going above and beyond.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate your ideas with eagerness to learn and put feedback into action.

Culture & Benefits

  • Competitive regional salary.
  • 100% employer-paid medical, dental, and vision insurance options.
  • Professional development reimbursement.
  • Flexible hybrid on-site/off-site work opportunities.
  • Company paid holidays, plus additional paid days in December when the studio is closed for holiday break.
  • Ability to accrue additional paid time-off.

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