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13 часов назад

Environment Art Intern

3 360 - 4 000$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Environment Art Intern: Participating in the environment art pipeline for active AAA game projects with an accent on asset creation, texturing, and in-engine implementation. Focus on acquiring essential skills in industry-standard tools like Unreal Engine, ZBrush, Blender, and Substance Painter, while contributing to polishing existing environment assets and fixing issues.

Location: Hybrid (San Carlos, CA). Must be legally eligible to work in the United States. Onsite work is required for the first 1-2 weeks for onboarding in San Carlos, CA.

Salary: $21-25 per hour, plus a stipend.

Company

hirify.global is a game development studio with a 30-plus year legacy, known for creating award-winning franchises like Tomb Raider.

What you will do

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, ZBrush, Blender and Substance Painter/Designer.
  • Participate in various game development aspects of the environment art pipeline including blockouts, sculpting, modeling, UVs, texturing, baking, and in-engine implementation.
  • Support mid, senior, and lead artists by polishing existing environment assets, helping fix issues, and any other tasks as assigned.
  • Enhance your understanding of advanced game development technology, focusing on Unreal Engine.

Requirements

  • Enrolled as a college Junior or Senior (Fall/Winter 2025 or Spring 2026 graduation).
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs/week) from June 1st – August 21st, 2026.
  • Legal eligibility to work in the United States.
  • Submission of a complete application including resume, cover letter, and a link to your portfolio.
  • Portfolio demonstrating foundational environment art skills, including strong perspective, composition, mood, lighting, and material definition, and an understanding of color theory and PBR.

Nice to have

  • Industry involvement outside classroom curriculum such as game jams or personal/group projects.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.

Culture & Benefits

  • Competitive regional salary and stipend.
  • 100% employer-paid medical, dental, and vision insurance options.
  • Professional development reimbursement.
  • Flexible hybrid on-site/off-site work opportunities.
  • Company paid holidays, plus additional paid days in December for holiday break.
  • Ability to accrue additional paid time-off.

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