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3 дня назад

Tech Art Intern (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Tech Art Intern (Unreal Engine): Developing C++ editor tools, plugins, and pipeline systems for Unreal Engine to enable artists to create photorealistic real-time content for games and virtual production, with an accent on streamlining asset processing workflows and automation. Focus on building custom asset manipulation tools, integrating external C++ libraries, and optimizing tools for performance and scalability in production environments.

Location: Manchester, United Kingdom. Applicants must be legally authorized to work in the posting location for the duration of the internship.

Company

hirify.global is a global corporation with 46 studios across 25 countries, creating award-winning games and engine technology like Unreal Engine.

What you will do

  • Develop C++ editor tools and plugins for Unreal Engine to streamline asset processing workflows.
  • Create and maintain Python and Blueprint-based automation tools.
  • Work with Unreal Engine's geometry and mesh processing APIs to build custom asset manipulation tools.
  • Integrate external C++ libraries into Unreal Engine plugins for specialized processing tasks.
  • Collaborate with technical artists and engineers to design and implement pipeline solutions.
  • Optimize tools for performance and scalability in production environments.

Requirements

  • Portfolio showcasing hands-on technical projects and problem-solving ability.
  • C++ programming skills with object-oriented design principles.
  • Hands-on experience with Unreal Engine 5 editor and engine systems.
  • Python scripting background with interest in workflow automation.
  • Familiarity with 3D asset pipelines including meshes, materials, and textures.
  • Blueprint experience for rapid tool prototyping.
  • Legally authorized to work in the United Kingdom for the duration of the internship.

Nice to have

  • Prior work with Unreal plugins, editor extensions, or mesh processing tools.
  • Background with DCC tools (Houdini, Maya, Blender), Houdini Engine, C++ libraries (CGAL, OpenMesh), or Git/Perforce.

Culture & Benefits

  • Work in a collaborative, welcoming, and creative environment.
  • Be part of a team that continually strives to innovate and inspire.
  • Push artistic talent to the limit on a team of world-class environment, character and concept artists.
  • Contribute to raising the bar of engine and game development.
  • Work on high-impact projects while gaining meaningful hands-on experience.
  • Join diverse teams and an inclusive work culture.

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