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обновлено 1 месяц назад

Tech Art Intern (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
trainee/junior
Английский
b2
Страна
US

Описание вакансии

Текст:
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TL;DR

Tech Art Intern (Unreal Engine): Building C++ editor tools, plugins, and pipeline systems for artists to create photorealistic real-time content for games, film, and virtual production with an accent on asset processing workflows and custom asset manipulation. Focus on optimizing tools for performance and scalability in production environments.

Location: Must be legally authorized to work in the posting location for the duration of the internship.

Company

hirify.global makes award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before.

What you will do

  • Develop editor tools and plugins in C++ for Unreal Engine to streamline asset processing workflows.
  • Create and maintain Python and Blueprint-based automation tools that integrate with engine systems.
  • Work with Unreal Engine's geometry and mesh processing APIs to build custom asset manipulation tools.
  • Integrate external C++ libraries into Unreal Engine plugins for specialized processing tasks.
  • Collaborate with technical artists and engineers to design and implement pipeline solutions.
  • Build quality-of-life widgets and editor utilities that improve artist efficiency.

Requirements

  • Portfolio showcasing hands-on technical projects and problem-solving ability.
  • C++ programming skills with object-oriented design principles.
  • Hands-on experience with Unreal Engine 5 editor and engine systems.
  • Python scripting background with interest in workflow automation.
  • Familiarity with 3D asset pipelines including meshes, materials, and textures.
  • Blueprint experience for rapid tool prototyping.
  • Clear communication skills and collaborative working style.

Nice to have

  • Prior work with Unreal plugins, editor extensions, or mesh processing tools.
  • Background with DCC tools (Houdini, Maya, Blender), Houdini Engine, C++ libraries (CGAL, OpenMesh), or Git/Perforce.

Culture & Benefits

  • Part of a team that continually strives to do right by our community and users.
  • A collaborative, welcoming, and creative environment.
  • Constantly innovating to raise the bar of engine and game development.