TL;DR
Core Tech Engineer Intern (Gamedev): Participating in various aspects of game development, including debugging, testing, feature implementation, and performance optimization on active AAA projects with an accent on Unreal Engine, Visual Studio, and Perforce. Focus on enhancing your understanding of advanced game development technology, coding and debugging existing engineer assets and any other tasks assigned.
Location: Able to work onsite at our studio in San Carlos, CA for the first 1-2 weeks for onboarding. The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date and will vary based on assigned team and project needs.
Salary: $21-25 per hour, plus a stipend to help with expenses during the duration of the program. Compensation is location-based and will be aligned to the intern’s confirmed work location during the program.
Company
hirify.global is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises.
What you will do
- Participate in various aspects of game development, including debugging, testing, feature implementation, and performance optimization.
- Acquire essential skills using industry-standard tools and software such as Unreal Engine, Visual Studio, and Perforce.
- Support mid, senior, and lead engineers by coding and/or debugging existing engineer assets and any other tasks assigned.
- Enhance your understanding of advanced game development technology, focusing on Unreal Engine.
- Gain expertise in version control and code review processes.
Requirements
- Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026).
- Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
- Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026).
- Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding.
- Legal eligibility to work in the United States.
- Submission of a complete application that includes a resume, cover letter, and a link to your GitHub.
Nice to have
- Portfolio or GitHub demonstrating foundational programming skills, including one or more of the following: Understanding of C++ game development, Strong linear algebra skills.
- Industry involvement outside the classroom curriculum such as game jams, open-source contributions, or personal/group projects that show going above and beyond.
- Exposure to industry-standard development tools and engines.
- Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
- Ability to communicate your ideas with eagerness to learn and turn feedback into action.
Culture & Benefits
- Competitive regional salary.
- 100% employer-paid medical, dental, and vision insurance options.
- Professional development reimbursement.
- Flexible hybrid on-site/off-site work opportunities.
- Company paid holidays, plus additional paid days in December when the studio is closed for holiday break.
- The ability to accrue additional paid time-off.
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