TL;DR
UI Artist, Presentation (Gamedev): Contributing to the highly successful NBAhirify.global franchise by building and implementing animated wipes, overlays, and UI art directly in-game. Focus on concepting, iterating, and producing assets throughout all stages of development from concept to final game assets.
Location: Fully remote role that may be based anywhere in the United States.
Salary: $32p/hr - $50 p/hr (New York, New Jersey), $38p/hr - $50 p/hr (California, Washington), CAD $30p/hr - $40 p/hr (British Columbia)
Company
Visual Concepts believes great games are made by diverse and empowered teams with a shared passion for play.
What you will do
- Work in Maya and proprietary UI tools to build UI art, animated wipes, and transitions.
- Collaborate with UI and Tech Artists to build UI visual design.
- Quickly concept, iterate, and produce assets throughout all stages of development from concept to final game assets.
- Collaborate with artists and other dependent departments throughout the production process.
Requirements
- 2+ years working in motion design or user interface designs, ideally for AAA games.
- Generalist proficiency with Autodesk Maya for animation, asset creation, and basic rigging.
- Proven history of working in game engines (Unreal, Unity, or other proprietary engines), design toolsets and production pipelines.
- Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma, etc.).
- Excellent graphic design skills (design, layout, and typography).
Nice to have
- 3D motion graphics work, preferably created in Maya.
- Sports broadcast-style designs.
- In-engine or real-time examples are a strong plus.
- Familiarity with expression-based logic and scripting.
- Experience with Perforce.
Culture & Benefits
- Opportunity to learn and grow with some of the smartest and most creative minds in the industry.
- Full range of medical, financial, and other benefits.
- Company reserves the right to modify base salary at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
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