TL;DR
Principal Technical Artist (Gamedev): Designing and driving R&D pipelines across all art disciplines, partnering with Engineers to scale user-friendly tools for next-gen fidelity. Focus on automating character rigging, environment world-building, and volumetric VFX, while ensuring artistic control and aesthetic standards.
Location: Los Angeles, California, United States
Salary: $154,400 - $220,000 per Year
Company
hirify.global is a global video game company publishing titles developed by influential game development studios.
What you will do
- Lead pipeline innovation by designing R&D tools for automated character rigging, environment world-building, and volumetric VFX.
- Optimize and automate workflows by identifying bottlenecks and implementing predictive R&D models.
- Ensure artistic control by designing tool UI/UX that prioritizes manual fine-tuning.
- Define aesthetic targets in collaboration with Directors to establish the "ground truth" data for R&D models.
- Scale and mentor by documenting and sharing production-ready R&D workflows.
Requirements
- Shipped at least one AAA title as a Principal or Senior Technical Artist (UE5 and Console experience preferred).
- Hands-on experience applying Machine Learning or Generative Systems to 3D content.
- Expert-level mastery of Unreal Engine’s rendering architecture, shaders, and materials.
- Proficiency in Python for tool development and experience in procedural or character pipelines.
- A passion for replacing legacy workflows with scalable, R&D-driven solutions.
Culture & Benefits
- Inclusive work environment encouraging teams to Come as You Are and do your best work.
- Comprehensive benefits including medical, dental, vision, and basic life insurance coverage.
- Paid holidays, vacation time, and sick days, with wellbeing programs for mental health.
- Family planning support, commuter benefits, and reimbursements for fitness-related expenses.
- 401(K) plan and Employee Stock Purchase Program.
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