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2 дня назад

Senior 3D Healthcare Artist (Unreal Engine)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior 3D Healthcare Artist (Unreal Engine): Producing product and environment visualizations for healthcare clients with an accent on photo-realistic renders and clinical accuracy. Focus on optimizing Unreal assets for VR headsets and improving real-time rendering pipelines.

Location: Remote (global); optional visits to the Amsterdam office.

Company

hirify.global develops technology that powers engaging, hyper realistic digital product experiences, partnering with global market leading brands.

What you will do

  • Create CG content for stills, video projects, and real-time applications.
  • Work with medical 3D assets, translating references into accurate real-time visuals.
  • Optimize Unreal assets and scenes for standalone VR headsets (Quest 3 class).
  • Produce renders combining realism, creativity, and beauty.
  • Contribute to quality improvement and workflow optimization.
  • Train, coach & educate junior artists.

Requirements

  • Excellent artistic skills with emphasis on photorealistic visualization of medical devices and clinical environments.
  • Comfortable working with medical 3D assets and ensuring anatomical/clinical accuracy.
  • Strong experience with real-time engines like Unreal Engine.
  • Experience optimizing Unreal scenes for standalone VR (Quest 3 or similar), including baked lighting workflows.
  • Ability to prepare 3D models for real-time and standalone VR usage (textures, materials, LODs, lightmap UVs).
  • English: B2 required.

Culture & Benefits

  • Remote-friendly work environment, allowing productivity from anywhere.
  • Opportunity to visit the Amsterdam office from time to time if local.
  • Opportunity to improve real-time rendering pipeline.
  • Work with global market-leading brands in Automotive, Fashion, Healthcare, and Consumer Products.

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