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3 месяца назад

Hair/Groom Artist (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
middle
Английский
b1
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Hair/Groom Artist (Gamedev): Creating high-quality hair, fur, and grooming assets for characters and creatures with an accent on in-engine implementation and PBR texturing. Focus on collaborating with character art, animation, and tech art teams to meet artistic and technical requirements and improve production pipelines.

Company

hirify.global is a company developing high-quality games, specializing in creating immersive gaming experiences.

What you will do

  • Create high-quality Hair and Fur for character models, monsters, clothing, and accessories.
  • Produce PBR textures following modern real-time pipelines.
  • Import assets into the game engine and support other teams during integration.
  • Work with the Outsource team, supporting external hair production.
  • Participate in concept and design stages, contributing ideas and visual solutions.
  • Collaborate with Animation to ensure assets meet deformation and rigging requirements.

Requirements

  • 2+ years of AAA game development experience as a Character or Groom Artist.
  • Strong skills in grooming, sculpting, modeling, and texturing.
  • Proficiency in hair grooming tools (XGen, Ornatrix, Houdini, or similar), ZBrush, Substance Painter, Maya or 3ds Max.
  • Strong understanding of PBR workflows and principles.
  • Good knowledge of game engines, preferably Unreal Engine.
  • Intermediate English proficiency.

Nice to have

  • Experience with version control systems (SVN, Perforce) and bug-tracking tools (Jira or similar).
  • Experience creating materials in Substance Designer.
  • Scripting skills (Maya/Max or external tools).

Culture & Benefits

  • Comprehensive benefits package available.
  • Work closely with Character Art, Animation, Tech Art, and Programming teams.
  • Contribute to improvements in tools, workflows, and technology.
  • Opportunity to participate in concept and design stages.

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