TL;DR
Junior Character Artist (Game Development): Conceptualizing, modelling, and texturing beautifully crafted characters for digital experiences with an accent on clean geometry, solid topology, and expressive character design. Focus on utilizing Maya, Zbrush, and Photoshop to bring detailed characters to life and tell stories through visual artistry.
Location: Onsite in Portsmouth, England, United Kingdom. This is a UK-based 12-month fixed-term contract.
Company
hirify.global is an award-winning studio with over 30 years of experience developing diverse digital experiences.
What you will do
- Conceptualize, model, and texture beautifully crafted characters.
- Utilize your experience in Maya, Zbrush, and Photoshop for character creation.
- Contribute to storytelling through detailed character art.
- Apply core fundamentals such as solid topology, UVs, and texturing.
Requirements
- Showcase creative flair with strong fundamentals in topology, UVs, and texturing.
- Deep understanding and knowledge of Maya, Zbrush, and Photoshop.
- Portfolio demonstrating a wide range of examples and eye for form, shape, composition, and fun.
- Experience with Substance Painter.
- Experience with facial blendshapes, wrinkle maps, and hair authoring (full strand based and hair cards).
- Good knowledge of anatomy and MetaHuman.
Nice to have
- Good working knowledge of Unreal Engine 4/5.
- Experience using Marvelous Designer and/or scan development pipelines.
- Examples of hard surface work.
Culture & Benefits
- Excellent holiday package and regular social events.
- Friendly, focused, ambitious, and relaxed working environment.
- Ongoing training, development, and career progression.
- Comprehensive private medical, life, dental, and income protection insurance.
- Company pension scheme and Cycle To Work Scheme.
- Dog-friendly studio, fresh fruit, snacks, and in-house clubs.
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