TL;DR
Junior Character Artist (Game Art): Creating and texturing beautifully crafted characters with an accent on clean geometry, topology, and material work. Focus on conceptualizing, modeling, and texturing characters using Maya, Zbrush, and Unreal Engine with attention to anatomy and hair authoring.
Location: Onsite in London, United Kingdom
Company
hirify.global is a leading independent games developer based in London, known for top published titles and a state-of-the-art studio.
What you will do
- Conceptualize, model, and texture characters with clean geometry and solid topology.
- Collaborate within the Character Art team to create visually compelling characters.
- Utilize tools such as Maya, Zbrush, Photoshop, and Unreal Engine 4/5.
- Work on hair authoring including full strand-based and hair cards.
- Apply knowledge of anatomy, facial blendshapes, wrinkle maps, and hard surface modeling.
- Support scan development pipelines and use Marvelous Designer where applicable.
Requirements
- Must be based in or able to work onsite in London, UK.
- At least two years of experience as a Character Artist.
- Strong skills in Maya, Zbrush, and Photoshop.
- Good understanding of topology, UVs, texturing, and anatomy.
- Experience with Unreal Engine 4/5, Substance Painter, facial blendshapes, and hair authoring.
Culture & Benefits
- Excellent holiday package and regular social events.
- Private medical, dental, and life insurance schemes.
- Employee assistance program and income protection.
- Company pension and cycle to work scheme.
- Fresh fruit, snacks, and coffee machine in the studio.
- In-house clubs and social activities including sports and gaming nights.
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