TL;DR
Technical Character Animator (GameDev): Creating and iterating on player and AI animations for a new game project with an accent on retargeting, motion matching, and rigging. Focus on refining animation systems and ensuring high-quality character movement.
Location: Remote with a time zone difference of -/+ 2 hours from GMT+1.
Salary: 14,300–19,500 PLN GROSS/MONTHLY
Company
hirify.global is a Polish game development company, creators of Seven: The Days Long Gone and The Thaumaturge, currently starting production on a new project.
What you will do
- Collaborate closely with the Gameplay Programmer to create and iterate on player and AI animations.
- Retarget existing animation assets in Unreal Engine.
- Refine and polish the Motion Matching animation system.
Requirements
- Minimum of 3 years of experience as a Technical Animator in the GameDev industry.
- Proven experience in character rigging, skinning, and creating hand-crafted character animations.
- Proficiency with Unreal Engine Animation Blueprints, Control Rig, Retarget Manager, and Motion Matching system.
- Experience working with Root Motion animations.
- Strong problem-solving skills and ability to work independently.
Nice to have
- Experience with Unreal Engine Sequencer.
Culture & Benefits
- An opportunity to work on a cool new project that is at the beginning of production with real impact.
- Flexible working hours (core hours 10:00-16:00).
- English language lessons and support for industry training courses/conferences.
- Private medical insurance (Enel-med) and access to MyBenefit platform (Multisport Card).
- Psychological support.
Будьте осторожны: если вас просят войти в iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →