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3 дня назад

Middle Render Developer (Unreal Engine)

Формат работы
remote (Europe)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Ukraine, Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Middle Render Developer (Unreal Engine): Building and optimizing advanced rendering pipelines, performance, and cross-platform development for AAA/AA games with an accent on low-level graphics systems. Focus on engine-level challenges, pushing hardware to its limits, and supporting graphical workflows for technical artists.

Location: Remote (Europe, Ukraine)

Company

hirify.global is an independent strategic partner offering end-to-end game development, technology, art, trailers, and QA services for AAA and AA games.

What you will do

  • Develop, optimize, and debug low-level graphics systems within Unreal Engine and custom rendering modules.
  • Lead the porting of rendering systems from PC/DX9 to Xbox/DX12 and PS5/AGC.
  • Collaborate closely with technical artists to provide tools, features, and support for graphical workflows.
  • Solve complex rendering issues, including shader compilation, lighting, post-processing, and material performance.
  • Ensure rendering stability and optimal framerates across PC and console platforms.
  • Profile GPU/CPU performance and implement optimizations to push engine capabilities further.

Requirements

  • Extensive experience in low-level graphics programming and debugging.
  • Strong proficiency with modern game engines, especially Unreal Engine 4/5, including advanced rendering pipelines and optimization features.
  • Solid understanding of dynamic asset streaming and scalable world-building systems.
  • Proven experience supporting technical artists with graphical tools, shaders, and pipeline features.
  • Expertise in performance optimization for large-scale games across multiple platforms.
  • Strong knowledge of GPU/CPU profiling, memory management, and multithreaded rendering tasks.
  • Familiarity with HLSL, shader compilation workflows, and Unreal Rendering architecture.
  • Solid understanding of DX11/DX12/Vulkan.
  • Good communication skills, ability to collaborate cross-functionally.

Nice to have

  • Experience with Unreal Engine 5 features: Nanite, Lumen, Virtual Shadow Maps.
  • Knowledge of custom engine modifications or source-build Unreal workflows.
  • Experience developing editor tools for technical artists.
  • Background in AAA game development or large-scale real-time projects.
  • Experience with next-gen consoles (PS5 / Xbox Series X|S).

Culture & Benefits

  • Competitive financial reward.
  • Challenges working on projects of top global game dev publishers.
  • Private medical care, paid time off.
  • A culture of diversity and inclusion.
  • Community of people who understand and share your passion for games.

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