TL;DR
Middle Render Developer (Unreal Engine): Building and optimizing advanced rendering pipelines, performance, and cross-platform development for AAA/AA games with an accent on low-level graphics systems. Focus on engine-level challenges, pushing hardware to its limits, and supporting graphical workflows for technical artists.
Location: Remote (Europe, Ukraine)
Company
hirify.global is an independent strategic partner offering end-to-end game development, technology, art, trailers, and QA services for AAA and AA games.
What you will do
- Develop, optimize, and debug low-level graphics systems within Unreal Engine and custom rendering modules.
- Lead the porting of rendering systems from PC/DX9 to Xbox/DX12 and PS5/AGC.
- Collaborate closely with technical artists to provide tools, features, and support for graphical workflows.
- Solve complex rendering issues, including shader compilation, lighting, post-processing, and material performance.
- Ensure rendering stability and optimal framerates across PC and console platforms.
- Profile GPU/CPU performance and implement optimizations to push engine capabilities further.
Requirements
- Extensive experience in low-level graphics programming and debugging.
- Strong proficiency with modern game engines, especially Unreal Engine 4/5, including advanced rendering pipelines and optimization features.
- Solid understanding of dynamic asset streaming and scalable world-building systems.
- Proven experience supporting technical artists with graphical tools, shaders, and pipeline features.
- Expertise in performance optimization for large-scale games across multiple platforms.
- Strong knowledge of GPU/CPU profiling, memory management, and multithreaded rendering tasks.
- Familiarity with HLSL, shader compilation workflows, and Unreal Rendering architecture.
- Solid understanding of DX11/DX12/Vulkan.
- Good communication skills, ability to collaborate cross-functionally.
Nice to have
- Experience with Unreal Engine 5 features: Nanite, Lumen, Virtual Shadow Maps.
- Knowledge of custom engine modifications or source-build Unreal workflows.
- Experience developing editor tools for technical artists.
- Background in AAA game development or large-scale real-time projects.
- Experience with next-gen consoles (PS5 / Xbox Series X|S).
Culture & Benefits
- Competitive financial reward.
- Challenges working on projects of top global game dev publishers.
- Private medical care, paid time off.
- A culture of diversity and inclusion.
- Community of people who understand and share your passion for games.
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