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Associate Lead Engine Programmer (Game Development)

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
c1
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Associate Lead Engine Programmer (Game Development): Leading and mentoring the Engine team while managing code reviews and optimizing performance for high-quality role-playing games. Focus on low-level coding, debugging, and collaborating with other programming leads.

Location: Quebec, Canada; full-time on-site presence in the office is required.

Company

Larian Studios develops high-quality role-playing games, including Baldur’s Gate 3 and Divinity: Original Sin 2.

What you will do

  • Lead, mentor, and coach the Engine Programming team.
  • Assist with recruiting Engine Programmers and collaborate with other programming leads.
  • Manage code reviews and code feature documentation.
  • Maintain, port, and extend the proprietary engine across multiple platforms.
  • Debug and optimize code to meet quality and performance targets.
  • Develop well-designed software while protecting source code, tools, artwork, and technical know-how.

Requirements

  • Demonstrable lead or management experience and extensive game programming experience.
  • Excellent C++ skills and strong mentoring and coaching ability.
  • Experience with graphics APIs such as DirectX 12 and Vulkan.
  • Experience with a broad range of CPU and GPU profiling tools.
  • Strong multithreading skills and a passion for low-level programming and performance analysis.
  • Fluent English is essential, and the role requires full-time on-site work in the Quebec office.

Culture & Benefits

  • International team of more than 500 employees across seven studios.
  • Open and collaborative environment where ideas are encouraged.
  • Experienced managerial team made up of senior game developers.
  • Inclusive workplace with studio- and employee-organized activities.
  • Commitment to creating high-quality games and listening to community feedback.

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