Intern Artist (3D Character Art)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Intern Artist (3D Character Art): Support game development teams by creating realtime game characters, rigging, skinning, and animating using mocap data with an accent on character pipeline and animation workflows. Focus on adapting to style, efficient documentation, and collaboration with artists, designers, and programmers.
Location: Onsite in Ingelheim, Germany
Salary: €500 per month
Company
is a game development studio in Ingelheim, Germany, with veteran leadership experienced in strategy and city builder games, continuing the legacy of EA Phenomic.
What you will do
- Create realtime game characters and PBR textures based on company style
- Rig and skin characters as part of the character pipeline
- Create animations using mocap data or from scratch
- Document workflows and design processes
- Participate in discussions and feedback rounds
Requirements
- Must be resident of Germany
- Good knowledge of anatomy and 3D character creation
- Solid understanding of rigging pipelines
- Interest and ability in character animation and mocap
- Proficiency with 3D modeling tools (Blender, Maya, Z-Brush) and texturing tools (Photoshop, Substance)
- Good knowledge of game engine pipelines (Unity, Unreal)
- Ability to communicate and document efficiently in English
- Enrolled student or degree in Game Art or comparable background is a plus
Nice to have
- Experience with project management and source control tools like JIRA, Confluence, MS Teams, Perforce
Culture & Benefits
- Cutting-edge technology and tools in a friendly working environment
- Participation in one of Germany’s most experienced game development teams
- Fun workplace and great co-workers
- Internship salary of €500 per month
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