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Realistic 3D Characters Team Lead (Game Development)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Serbia/Argentina/Ukraine +17 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Realistic 3D Characters Team Lead (Game Development): Leading the creation of photorealistic 3D characters, animals, and creatures for games with an accent on full-cycle character production, artistic quality control, and team mentorship. Focus on high-poly and low-poly modeling, topology, UV mapping, texture baking, Substance Painter texturing, and resolving complex artistic and technical challenges.

Location: Remote from Argentina, Bulgaria, Cyprus, Czech Republic, Estonia, Georgia, Italy, Latvia, Lithuania, Malaysia, Mexico, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, or Ukraine

Company

hirify.global is the art team of Room 8 Group, delivering concept art, character and environment art, UI/UX, 2D and 3D art for AAA and AA game developers and publishers.

What you will do

  • Lead realistic 3D character projects and supervise the work of character artists.
  • Review artistic and technical quality, provide constructive feedback, and resolve production challenges.
  • Organize team workflows, create technical specifications and guides, and participate in hiring as a technical interviewer and reviewer.
  • Create photorealistic high-poly and low-poly character models, including personas, animals, and creatures.
  • Produce UV layouts, texture baking maps, and textures in Substance Painter, including hand-painted textures when required.
  • Estimate projects, participate in test projects, and support portfolio development.

Requirements

  • Proven experience as a Project Lead or Team Lead in a realistic 3D character art team within game development.
  • Strong expertise in full-cycle character creation, including high-poly sculpting in ZBrush, SubD modeling in 3ds Max or Maya, animation-ready topology, cloth simulation in Marvelous Designer, anatomy, UV mapping, texture baking, and texturing in Substance Painter.
  • Ability to manage output quality, maintain artistic and technical standards, mentor artists, and solve artistic and technical challenges.
  • Strong knowledge of character art pipelines, production tools, and industry trends.
  • Upper-Intermediate+ English is required for written and spoken collaboration and documentation.
  • Ukrainian language skills are listed for the role.

Nice to have

  • Experience with Unreal Engine 4/5, Unity, or other game engines.
  • Experience creating creatures.
  • Understanding of rigging and animation pipelines.
  • Strong foundational drawing skills.

Culture & Benefits

  • Remote cooperation from the listed countries.
  • Professional training, conferences, internal mentorship, and English courses.
  • Health insurance, paid vacation, and sick leave.
  • Diversity and inclusion-focused culture.
  • Collaboration with game-focused art and development professionals.

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